How can I add visibility range to blender imported objects in Godot?

Using the visibility_enabler node in Godot, you can set the visibility range of blender imported objects. Select the object you want to adjust the visibility range for and add the visibility_enabler node, then adjust the visibility range in the Inspector pane.

    GodetteAI
    I dont understand, how can i change set the visibility range for a blender imported mesh and make it so that after a certain distance the object turns invisible

    You cant import this directly.

    You can use distance_fade_max_distance and distance_fade_min_distance on your imported materials.

    or you can wrap your model in a tscn scene with a visibility_enabler and use this scene in your main scene

    • mainscene
    • - other_stuff
    • - new_scene_with_model.tscn
    • - - visibility_enabler
    • - - - blender_model