How can I add visibility range to blender imported objects in Godot?
Visibility Range
Using the visibility_enabler node in Godot, you can set the visibility range of blender imported objects. Select the object you want to adjust the visibility range for and add the visibility_enabler node, then adjust the visibility range in the Inspector pane.
You cant import this directly.
You can use distance_fade_max_distance and distance_fade_min_distance on your imported materials.
or you can wrap your model in a tscn scene with a visibility_enabler and use this scene in your main scene
- mainscene
- - other_stuff
- - new_scene_with_model.tscn
- - - visibility_enabler
- - - - blender_model