How do i add collisions for my blender Meshes?
Ik i can just add collision nodes for each object, but is there a faster way to do it?

  • as in your other question ... wrap your blender imported models in a seperate scene and add the aditional nodes there as our infamous bot suggests.

    This new scene can then be used in your main scene.

The easiest way to add collisions for a mesh in Blender is to select the mesh and use the Convert To Property command. This command will add a physic modifier to the mesh and you can then adjust the settings to get the collisions you need. If you have a large number of meshes, you can also use the Batch Convert to Property command to quickly add collisions to multiple meshes at once.

as in your other question ... wrap your blender imported models in a seperate scene and add the aditional nodes there as our infamous bot suggests.

This new scene can then be used in your main scene.

    Another way I use is to suffix objects with -col and -colonly as described here. Note that it doesn't generate primitives, at least I don't think it's possible to use empties with different shapes as primitives anymore.

      Jummit I use those a lot and especially -convcol(only) for slightly complex shapes. There are others for vehicles, wheels, etc.

        Jummit
        Can this be used in Godot 4, if it can can you please explain how i can apply these?
        (im fairly new, so it would be great if could help)