So, i'm pretty new to this 2D stuff.
And i can't seem to figure out how to make the player stand still relative to a moving platform.
I'm moving the platform over a Path2D.
But i have limited experience with Area and collisions and that.
So far i've tried subtracting the the previous location from the current location and adding that to the player location every _physics_process
But it feels a bit too wonky.

Lethn Isn't a setting for the move_and_slide() function?
Because the behavior in my set-up is the same whether it is enabled or disabled.
Probably because there's no physics collision happening in a top-down 2D environment.