So, i'm pretty new to this 2D stuff.
And i can't seem to figure out how to make the player stand still relative to a moving platform.
I'm moving the platform over a Path2D.
But i have limited experience with Area and collisions and that.
So far i've tried subtracting the the previous location from the current location and adding that to the player location every _physics_process
But it feels a bit too wonky.
Top Down Platform Snap.
- Edited
There are built in platform settings for you to use in Godot 4 which are very useful for this that you'll need to study, this is for CharacterBody3D but it should be very similar for 2D.