Good morning.
Before I start making my first game, I want to know if Godot is capable of doing one of the main mechanics.
What I want to do is that when the main character attacks an enemy or an object, the part of the mesh that comes into contact with the weapon becomes invisible.
It is something like pretending that a part of the object has been destroyed.
I am considering the following options:
-Make that part of the texture invisible.
-Eliminate the polygons that the attack touches.
Would it be possible to do either of those two options?
Thanks in advance.