• Godot Help
  • How can I avoid texture loss while importing a .glb file?

For context, in blender I have this :
blender

After exporting in glb, and looking at it from an online viewer :
online viewer

And after dragging the glb file into godot and double click on it (no other action) I have this :
godot

It look like compression loss! TT-TT
How do I correct this?

Sorry for my broken english, thanks in advance for your time and your help '-'

EDIT: messed up the link of the images ^^"

  • Export the blender project with "glTF Separate"

    Put all file from export in folder

    Select the texture

    Select import menu (up left next to scene)

    select in compression - mode : lossless

    reimport textures

Export the blender project with "glTF Separate"

Put all file from export in folder

Select the texture

Select import menu (up left next to scene)

select in compression - mode : lossless

reimport textures