- Edited
For context, in blender I have this :
After exporting in glb, and looking at it from an online viewer :
And after dragging the glb file into godot and double click on it (no other action) I have this :
It look like compression loss! TT-TT
How do I correct this?
Sorry for my broken english, thanks in advance for your time and your help '-'
EDIT: messed up the link of the images ^^"