I was working on my project in Godot 4 when I decided to move some of my files around using Godot's built in file system. I was moving one of my main folders (UI) into another of my main folders (Scenes) when I did this, almost all of my main files for the game, both in UI and files already in Scenes got "corrupted".
I've just now saved a copy of all the files and have tried moving the UI folder back to where it was and tried reopening the copied file save, but it didn't work.
What I assume happened is that some of my Player UI (A counter scene which tracks the amount of items picked up) got invalid/corrupted somehow from the move, stuff and invalidated/corrupted my Player scene somehow, which did something weird to invalidate/corrupt my world scene somehow. Googling online has shown few people to have somewhat similar problems, and people have claimed something about changed dependencies? I didn't really follow, though...
Everything that was connected to my player scene is no longer working (shows as corrupted) except for my healthbar scene for some reason
Error message:
Running on Windows 11 on the Steam version, not sure if this will help or not. The files only started corrupting after I moved the UI folder. Code files weren't corrupted or changed.
Any help or info would be greatly appreciated, as I've been working on this project for a while now