Megalomaniak
The trouble with this demo is it no longer uses WebSocket. It has been modified to use ENetMultiplayerPeer, which I am finding a bit confusing. The multiplayer system also seems to enforce that the server and client have the same architecture for the rpc calls to work. I was hoping to have a server that would be able to accept queries from the client and then send back a response. So, the server would have a completely different architecture and the server and client would just pass messages back and forth.
Is there a websockets example? Or can I use multiplayer without forcing the clients and server to use the same code? Is there some way to make RPC calls without forcing the client and server objects to be identical?