Dose anyone know a way to either directly export to a standalone executable or repackage an existing build and data folder into one? I'm not finding alotta good info on the subject.
For context I'm making a standalone logging program to use with unity. I can include an executable in a projects Assets/StreamingAssets folder and it well be included in the build. But if I put the data folder for the godot gui app I made it well try to load those dlls into the project.
One solution I thought of was building the godot project in Visual Studio but that seems like it could be a hassel. Another was making a custom Export Template for godot but again I'm struggling to find info on that.
If anyone has suggestions they would be greatly appreciated.