Dose anyone know a way to either directly export to a standalone executable or repackage an existing build and data folder into one? I'm not finding alotta good info on the subject.

For context I'm making a standalone logging program to use with unity. I can include an executable in a projects Assets/StreamingAssets folder and it well be included in the build. But if I put the data folder for the godot gui app I made it well try to load those dlls into the project.

One solution I thought of was building the godot project in Visual Studio but that seems like it could be a hassel. Another was making a custom Export Template for godot but again I'm struggling to find info on that.

If anyone has suggestions they would be greatly appreciated.

There is an option in the export settings to package the pck file with the exe.

I've done that but the export still produces a folder with a bunch of .net dlls. I am working with the .net version of godot. I know when I make a .Net app in Visual Studio I can publish a stand alone single file .exe with all the dlls packed in. is godot using any of the .Net build tools where I could use the same settings I use in VS?

    I don't use C#. It's possible that only works with GDScript.

    Taditch is godot using any of the .Net build tools where I could use the same settings I use in VS?

    Since the export templates are pre-built binaries packaged together into archive for easy delivery I'm going to venture a wild guess and say no. You could try building your own custom export template but it probably wouldn't be entirely trivial.

    Yeah I saw the binaries for them I don't know if they are open source too.