I am using Godot 4.0.1 and trying to compile a game for X11 but ARM64 architecture. So I...

  1. Select the X11 build.

  2. In the architecture menu, I select arm64.

  3. Then I see a red-font message:

  4. No export template found at the expected path:

  5. /home/myuser/.local/share/godot/exprt_templates/4.0.1.stable/linux_debug.arm64

  6. No export template found at the expected path:

  7. /home/myuser/.local/share/godot/exprt_templates/4.0.1.stable/linux_release.arm64

  8. Export templates for this platform are missing: [Manage Export Templates]

Then I click the [Manage Export Templates] and, in the dialog, I click the [Download and Install] button. I wait, and close when the download finished.

BUT when I go back again to start over, I still see the messages. Also, in the /home/myuser/.local/share/godot/exprt_templates/4.0.1.stable directory, effectively no linux_*.arm64 file exists at all, even after download.

How can I get the compilers for arm64?

    luismasuelli How can I get the compilers for arm64?

    If you are talking about export templates then they aren't any sort of compilers. Pre-compiled and likely don't include x11 arm templates. But you can try compiling your own export template for the platform perhaps. I'd start by looking at the docs on compiling export templates. I suspect you will need further help though and I recon the best place to find it is on the engine developer channels such as the godot developers rocket.chat

    Yes, you'll have to build from source yourself. I had some issues cross-compiling on Linux, but I know it's possible cause they did it for the Raspberry Pi.

      cybereality Can you point me to the docs on what you tried? I'd like to try compiling both debug/release versions for me (in my case: Banana Pi M5).

      3 months later

      hello , May I know about your current status.. Have you compiled godot raspi??