Hi, I want to add an elemental system in my game for the weapons, and elemental weapons will have particles around it's shape
for example: an electric sword will have electric around it's blade, similar to how Dying Light does it with their weapon
i know you can create complex emission shape in the editor from this tutorial
https://docs.godotengine.org/en/stable/tutorials/3d/particles/complex_shapes.html
however it doesn't say how to do it via code and i was wondering if it's possible to do that, otherwise i would have to make new GPUParticles3D for every weapon shape for every elements.