Was learning blender, followed various tutorials/videos and made a crouch/aiming posture of Godette based on the great rigged Godette model from zahlenmaler on sketchfab.
Hopefully she will appear in one of my game(s) soon =D
Godette rendered in blender
Looks really nice.
Why is she heavily armed?
Thanks.
Just used a free RPG7 blender model from opengameart, to test the attach-point axis offset to model's 'hand bone' based on youtube tutorial video , I just suck at making gestures in blender though.
Maybe will try different weapon later, the game is "defend the beach" type, with a static godette fighting off flying target boxes/placeholder in the sky.
Puts a new definition on making an RPG with Godot.