xyz I'd genuinely be interested in hearing from the op if Godot's visual scripting meets their criteria of "without coding"
Perhaps I missed something, but I didn't see where visual programming is labelled as "without coding".
This is its main purpose:
- Programmers working in a team that want to make part of the game logic available to Artists or Game Designers in order to offload some of their work.
There is certainly a great deal of slyness in the reasons for rejection:
According to our most recent poll (with more than 5000 respondents), only 0.5% of the user base has used VisualScript as their main engine language.
Visual programming, by definition, cannot be the main engine language. It is precisely an aid to fine-tuning game parameters.
Godot has a very huge problem right now. Creating games is a fusion between programming and artistry. Godot leans towards the convenience of programmers β their comfort is a priority. Artists are much more difficult. As an example, it was the shader window that was made floating, not the animation editor, which is more important for artists.
According to this concept, visual programming really seems insignificant.
As a consequence, there are no games with outstanding graphics on Godot, and therefore one should not worry about excessive realism in games using Godot.
I'm starting to feel like I'm on Russian sites.