Hey everyone, just wondering if anyone might have better experience with setting up bit masks for mixed auto tiling in Godot.
I'm trying to create an auto tile using a mixed wang tileset and I think I'm pretty close on getting it right, I'm struggling with the corners and deciding how to distribute priority to each corner.
This is the progress I've got so far:
As you can see the corners are not picking the correct terrain and that's because I'm not sure how to bitmask them correctly if you see the red highlighted box in the bottom corner of the pic attached below, you'll see grid lines that aren't bit masked as I'm not sure where to put those bit masks.
Here's my progress so far, I've attached the tileset in this zip:
I appreciate any and all advice, thanks everyone