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  • Turn on backface culling in the editor viewport for 3D?

Hey, I am using the GridMap to build a scene set in a dungeon. A big part of the scene is therefore surrounded with floors, walls and roofs. That makes it impossible for me to see what's inside once I placed the roof. I would like to see inside such that I can place items like tables, chairs, and so on. In Blender I can turn on backface culling to basically, from outside, see through the floors, walls and roofs. Is this possible in Godot editor viewport? If not, is there a "feature ticket" or something I can take a look at and maybe see if I can implement such a feature?

I know about the solution that I can place a camera inside and use a second viewport to watch from the perspective of the camera, but it isn't what I'm looking for.

    jesterdey In Blender I can turn on backface culling to basically, from outside, see through the floors, walls and roofs. Is this possible in Godot editor viewport?

    Possibly:

    If you download from here, you'll see how it's done in the Voxel GI scene (interior_diorama.tscn).

      3 months later

      Hello Tomcat the link to the Voxel GI scene (interior_diorama.tscn) is no longer active. Is there a way to upload the scene to the cloud? Please, it would be very helpful. I am new to GODOT, and I intend to learn from these scenes.

        retrosonic I intend to learn from these scenes.

        Yep, those are very useful examples.

        Is there a way to upload the scene to the cloud?

        You can download it from here.