Hey, I am using the GridMap to build a scene set in a dungeon. A big part of the scene is therefore surrounded with floors, walls and roofs. That makes it impossible for me to see what's inside once I placed the roof. I would like to see inside such that I can place items like tables, chairs, and so on. In Blender I can turn on backface culling to basically, from outside, see through the floors, walls and roofs. Is this possible in Godot editor viewport? If not, is there a "feature ticket" or something I can take a look at and maybe see if I can implement such a feature?
I know about the solution that I can place a camera inside and use a second viewport to watch from the perspective of the camera, but it isn't what I'm looking for.