- Edited
I was curious if this question had already been asked and it sort of has but as is typical for these kinds of very specific questions that I tend to look at the topic is hilariously out of date.
https://ask.godotengine.org/46858/sizes-in-3d-enviroment-and-relations-to-real-world-sizes
Does anyone know if there's a specific formula I can follow when it comes to translating anything in Godot to real world objects, say for example, if I want to make a cube, how would I calculate it to be 10 metres long and that sort of thing? Or is it all completely arbitrary and more down to typical optical illusion trickery than the maths being accurate? I'm wondering this partly because of a video I saw that goes into the maths of world maps in games.
Starting off with something simple maybe:
Every 10 unit co-ordinates in Godot is = ? in meters