So, I'm using this shader for my pixel game, which requires the stretch mode to be set to canvas_items. That's all fine, but I'm using a font that isn't specifically designed as a pixel font, and when I scale up the window it also scales up the font, but I want the font to remain pixelated and also use the shader. I understand that I could just use a pixel font, but there is a very specific look I'm going for and it works best with this font. Additionally, when I apply the shader to a button with the font on it the outline turns white, no matter what I set the outline colour to. (To be clear when I say it scales up the font I mean the font becomes high resolution and is no longer pixelated)