Roberto I have seen tutorials showing how to select the Adb and the editor configuration window looks like this: More however mine (Which is the latest version) looks like this: It doesn't have the option to select the adb, and when I try to select it using the folder icon there is no "open" option only "select folder" What can I do?
DaveTheCoder Apparently it uses the adb that's in the Android SDK Path, which is a folder, so specify that. If you're using Godot 4, here's the documentation: https://docs.godotengine.org/en/4.0/tutorials/export/exporting_for_android.html# I have Android Studio installed, and that includes the Android SDK. The Android settings were reorganized, but I don't remember which Godot version did that.
Roberto So, is it enough to select the path of the Sdk? I no longer need to find and open an adb file?
cybereality That first image is super old. You just need to set the Android SDK path. The link @DaveTheCoder sent you explains exactly what you need to do.
Roberto @DaveTheCoder, Apparently not, I think it's just that the program already does things differently so I will follow the written instructions instead of the old tutorials, thanks anyway.