Started work on a small side-project game to freshen up some coding skills.
Here's the building in action :
(Building UI is not currently functionnal but I can switch between different categories of objects and switch between objects in those categories, also rotating objects)

I know it's tower defence, but shameless plug, you should check out the writeup that @xyz did on box selection, I've confirmed now it's 100% working and I'm using it in my own game and I think word should be spread for anyone who wants to play around with that sort of mechanic, lots of information there but it's worth learning about. For example with the box selection you might want to drag select your turrets and focus fire them on a specific target, this will help you do that.

https://godotforums.org/d/34220-more-information-about-using-3d-selection-boxes

It's getting together pretty well I think.

You can now place objects, rotate and destroy with full UI.

Pretty proud of how modular I made it, so it's real easy to add a new object.

If anyone feels inspired, I do need turrets and walls ideas 🙂

4 days later

After 2 days of coding, added modular weapon crafting.

It's fully modular and it and can hopefully lead to some cool combinations.

The weapon parts are now textured, I think it's looking pretty good, also added an inventory.

Here's a test build that requires some testing if anyone feels like it.

https://loxyrak.itch.io/cropwatch-testing-build

This includes building, crafting weapons, and general movement/aiming with weapons.

Disclaimer : There is no ennemies or goals, it's really just for testing.

Got around to modelling an ennemy.
Did a little camera pan in the project 🙂

15 days later

Little update for this side-project, basic gameplay loop is there :

Rebalanced the weapons parts so they feel vastly different from another and made some gunshots, it was actually very fun.
Also added recoil (crosshair)

Here's the result :