- Edited
"Invalid set index ´texture´(on base: ´null instance´) with value of type ´CompressedTexture2D"
The error message pops when I attempt to run the game.
The code I use is a copy-paste from a previous node. The node form where the code is originally from still runs perfectly, yet this new node does not. It is the same node type (margain container.).
*'const** Cardname = "Godette"
#_____________________________________________________________________________
**@onready var UnitArt**=$"Unit Art" #Sprite note
**var** UnitImg = str("res://Assets/Units/Unit_Art/",Cardname,".png")
**func _setting_textures_and_texts():**
UnitArt.texture=load(UnitImg)
I have tried to change the image file type and re-import it in differetn formats but to no avail. Anyone has any idea why and how to fix it? I am also curious as to why it would work in one node and suddenly not in another?