My node tree looks like this.
My goal is to add a Method_track to the "role_0_animation" ( Which is a AnimationPlayer ) at runtime using a script attached to the root Node, and when the Animation playing, call the method "Node.testTrigger()". No matter how I write it, I always get the following error code:
E 0:00:00:0597 scene.tscn::GDScript_kt58n:75 @ _enter_tree(): Condition "p_key.get_type() != Variant::DICTIONARY" is true. Returning: -1
How should I write the arguments for Animation.track_set_path and Animation.track_insert_key when adding a Method_track at runtime?
I tried:
func _enter_tree():
var animation:Animation = %role_0_animation.get_animation("intro")
var track_index = animation.add_track(Animation.TYPE_METHOD)
animation.track_set_path(track_index, "/root/Node:testTrigger")
animation.track_insert_key(track_index, 1.0, "")
and
func _enter_tree():
var animation:Animation = %role_0_animation.get_animation("intro")
var track_index = animation.add_track(Animation.TYPE_METHOD)
animation.track_set_path(track_index, "/root/Node")
animation.track_insert_key(track_index, 1.0, "testTrigger")
and
func _enter_tree():
var animation:Animation = %role_0_animation.get_animation("intro")
var track_index = animation.add_track(Animation.TYPE_METHOD)
animation.track_set_path(track_index, ".")
animation.track_insert_key(track_index, 1.0, "testTrigger")