Is there a way to limit the fps on the game engine ?
I have vsync enable for the games at runtime, and it runs fine at 60 fps, but in the editor... Its getting my machine very hot with high fps even when I am writing code, arround 213 fps.
Is there a way ( other then using the driver or other software ) to limit the fps somehow ? Its an very basic thing, I cound not find even an vsync for the engine editor...

What OS and GPU? I'm on Linux and it seems to use VSync.

Using linux also, gtx 1050 ti, vsync is on, but it seems to be working only for runtime, I could not find any option on the preferences for editor time.
Obs: I am seem the fps from the "View Frame Time" on the "scene menu" , it shows cpu,gpu times and fps. For some reason its very high. Also, I just notice my gpu is overload only when this option is on, so I dont know the fps when this "debug" option is off, I think it may be an bug when this is on only...

That would make sense, because it would be hard to determine the full performance with VSync on, no?