Tomcat
Weapon
Axe. On the left mouse button, removes 50 lives, hits quickly. On the right, it removes 100 lives, hits slowly. Important! With an ax in hand, the running speed increases. This is especially true in Capture the Flag mode.
Gun. Has infinite ammo. The left button fires single rounds. When the right button is pressed, it accumulates a charge, up to 6 bullets. So you can oneshot (oneshot oneshot) with a pistol.
Shotgun. On the left button shoots buckshot. On the right, it shoots two rounds with a large dispersion of buckshot.
Minigun. The left button shoots accurately and slowly. On the right, quickly and with a wide spread.
Rocket launcher. On the left button, the usual rocket launch. On the right, the missile begins to search for a target. Finding - rushes after the goal. If the target is dodged, the missile continues to search for a new target until it explodes.
Grenade launcher. On the left button, a grenade is fired. On the right button, a shot of a hyped grenade.
Plasma gun. On the left button quickly shoots beams of plasma. On the right button, a shield appears. Hitting the shield consumes ammo equal to the amount of damage. Does not absorb explosions or plasma.
Self-propelled rifle. When it hits a target, the rifle remembers the target and all other bullets begin to point towards that target on their own. For guidance, you need a small distance, it will not work closely. On the right button resets the target. The perfect weapon for ranged combat.
Turret gun. On the left button, it throws out a turret, which takes 100 rounds into itself. The turret searches for the target itself and tries to destroy it. With the right button, the turret gun aims all turrets at a specific target. Turrets can be picked up close by pressing the English key "E" on them. An equivalent amount of turret gun ammo will appear in your inventory. Turrets can be destroyed by shooting at them.
Rest
The game has a flashlight. "F" button
Barrels can be kicked with the "E" button
The character can climb ledges.
Rocketjump is best done in armor. Rocketjump removes 50 defense and 50 health.
There is no headshot. A hit in the head and in the body of the enemy is considered the same in terms of damage.
Getting hit by a flying devourer slows the player down.
Modes
Deathmatch: All players fight against each other, count as FRGs
Team battle: A team-to-team battle. Frags count
Capture the Flag: Two teams try to capture each other's flag and bring it back to their base without losing their flag.
Modifiers
Invasion: Monsters appear on the map and attack random players. When killing a monster, a frag is counted. If the monster killed the player, the frag is taken away from him
Armed: The player starts with all weapons except the turret gun. Weapons, ammo and first aid kits no longer lie on the map.
Low Gravity: Players' gravity is lowered (Like on the moon)
Berserk and time stopper
Berserker: Heals the player on pickup and when the effect ends. Increases the damage of all weapons by 3 times for the duration.
Time Stopper stops all missiles, grenades and plasma for 10 seconds.
The time stopper also affects all monsters.