- Edited
https://docs.godotengine.org/en/stable/classes/class_vehiclebody3d.html
Does anyone know of a decent step by step for getting a basic vehicle controller up? Would love to be able to follow something without having to get annoyed with trial and error, I managed to sort of get a vehicle controller up awhile ago without it flipping about and behaving oddly but setting up the physics is a pain. Yet again there only seems to be a lot of stuff out there for 3.5 and that's largely out of date now and I'd like to start everything over with a fresh Godot 4 project.
Kind of surprised the documentation doesn't detail this actually.