I'm looking into using SVG for some of my sprites (2D game), since having perfectly resizable assets that get converted to the desired bitmap scale in-game is appealing. The problem is, I don't see a way to change what scale the resulting imported bitmap has in Godot- is there a way to change that, either in the editor or in code?
Or do I just need to re-export the SVGs at a different DPI from my art program (which feels like missing the point of using SVG to start with)? The SVN Scale section in the Import panel only affects what scale the imported bitmap is, the resolution of the base import is not affected.
It really feels like this is something Godot could handle internally at import time, but I'm not seeing it.