Hello everyone,

I just started getting to know Godot and now Godot crashes when I want to open my project. New projects work fine.

The last thing I put into my project was a ControlNode and a RichTextElement node on which I displayed the fps.
It worked fine in the editor. I wanted to test if the performance would be better if I export it. So I exported it and chose an previous build/exe as export target.
The export window automatically closed itself and the exe was executed automatically (which it usually doesn't if I remember correctly). And it was the previous build if I remember correctly again.

However, these are the last cmd outputs when loading the project:

EditorSettings: Load OK!
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:70)
Loaded builtin certs
Creating VMA small objects pool for memory type index 3
EditorSettings: Save OK!
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
   at: push_callablep (core/object/message_queue.cpp:120)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
   at: push_callablep (core/object/message_queue.cpp:120)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
   at: push_callablep (core/object/message_queue.cpp:120)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
   at: push_callablep (core/object/message_queue.cpp:120)
Object was deleted while awaiting a callback
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
   at: push_callablep (core/object/message_queue.cpp:120)
Object was deleted while awaiting a callback

Godot v4.0.2.stable.official [7a0977ce2]
Win11 Version 10.0.22621 Build 22621

Any idea how I can fix this issue?

  • I looked at the main scene file and the part where the ground scene (just some plane with collider and mesh) was listed looked kind of incomplete/different compared to the other scene instances. Unfortunately I didn't write down what it looked like.

    Running the project from the project manager was still possible. It just crashed when editing the project and it wanted to load my ground scene.
    Somehow the reference to the ground scene must have been saved incorrectly? Idk.

I looked at the main scene file and the part where the ground scene (just some plane with collider and mesh) was listed looked kind of incomplete/different compared to the other scene instances. Unfortunately I didn't write down what it looked like.

Running the project from the project manager was still possible. It just crashed when editing the project and it wanted to load my ground scene.
Somehow the reference to the ground scene must have been saved incorrectly? Idk.