- Edited
Hello everyone,
I just started getting to know Godot and now Godot crashes when I want to open my project. New projects work fine.
The last thing I put into my project was a ControlNode and a RichTextElement node on which I displayed the fps.
It worked fine in the editor. I wanted to test if the performance would be better if I export it. So I exported it and chose an previous build/exe as export target.
The export window automatically closed itself and the exe was executed automatically (which it usually doesn't if I remember correctly). And it was the previous build if I remember correctly again.
However, these are the last cmd outputs when loading the project:
EditorSettings: Load OK!
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:70)
Loaded builtin certs
Creating VMA small objects pool for memory type index 3
EditorSettings: Save OK!
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
at: push_callablep (core/object/message_queue.cpp:120)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
at: push_callablep (core/object/message_queue.cpp:120)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
at: push_callablep (core/object/message_queue.cpp:120)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
at: push_callablep (core/object/message_queue.cpp:120)
Object was deleted while awaiting a callback
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.
at: push_callablep (core/object/message_queue.cpp:120)
Object was deleted while awaiting a callback
Godot v4.0.2.stable.official [7a0977ce2]
Win11 Version 10.0.22621 Build 22621
Any idea how I can fix this issue?