when I put my game into full screen it begins to lag. I have not changed any of the default settings, please tell me whats wrong
lag in full screen, Help!
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What screen resolution and graphics card model do you have? Which Godot version and rendering method are you using? Is this a 2D or 3D project?
Laptops that have high-resolution screens and integrated graphics will generally not be able to run 3D smoothly in fullscreen without some form of resolution scaling.
If it's a lower end device, fullscreen can be a lot more pixels (1080p is twice the pixels of 720p, so roughly half the performance).