• Godot Help
  • Change camera controls in editor viewport to be similar to UE

Ive looked through the settings and can't see anything specific to give me what I want. But in the unreal editor, to navigate around the world you can use a combo of the 3 mouse buttons (L,R, and M) and no keyboard shortcuts. These mouse controls allow movement in 3d space (forward/backward) by dragging and pulling along, whilst also then moving the camera around from the current position, and then finally zooming in/out.
What's missing for me in Godot is that ability to drag and move - it feels very right to me, and I'm hoping to add it somehow?

The shift + arrow keys and the jumping in and out of "free move" is very cumbersone. I just want to naviage the 3d world with just a mouse and no other buttons.

Hopefully it's possible!
Cheers for any information