In Godot 3.x rotating tiles was one click affair.
But i cannot find this function in Godot 4.
I read some info about creating alternative tilemap and rotating each tile manualy, also this does not copy collision area.
Is there really no way to normaly rotate tile ?
Another thing, i have 16x16 tiles but some are 32x32 too. If a select 32x32 tile it doesn't allign with 16x16 because it is offset to center (- 8 pixels). I cannot find anything to set tiles point of origin / offset point.