Hello, I am new to Godot. Basically I picked up Godot because its easier to use and lightweight. And so far, from the first glance I really liked Godot (especially its interface) as a beginner friendly engine. But now that I got familiar with it, I am stuck to a difficult phase between beginner and intermediate stage where I cannot progress.
Basically, the thing is that, even though I am fairly new to Godot but I am not a complete beginner to gamedev. I've had experience with Bethesda's Creation Kit to (try) create mods for Skyrim. Therefore, I am quite familiar with things like 3D meshes, texturing, scripting objects, dialogues, quest making, landscaping, optimization, room portals etc. etc. But the thing is that all these things were already premade (Skyrim as a base game), so it was easier for to pick things up and then progress from there. But in Godot, everything starts from scratch, therefore I am not being able to progress.
I have seen few tutorials for the beginners (i,e BornCG videos), and picked those things up quite easily. Most of the videos I have seen are quite simple to follow but difficult to go on from there. So, I am not sure how do I progress from there. Are there any novice level tutorials for Godot (4.0) or demo project resources from where I can go further? Also worth mentioning that I am a new computer science/engineering student, therefore am familiar with novice level programming (C++). Currently my aim is to develop a 3D choice based (moderate) RPG narrative game. Pretty much the simple version of Disco Elysium or Kentucky Route Zero typed of games. Not aiming for too high currently.
I had couple of questions I hope that someone could answer it for me,
- Exactly how much programming do I need to know? I mean, I can understand the logic and syntax of coding. But do I need to make all codes by myself from scratch (i.e. player movement, inventory system, stats increase/decrease, event changings, camera), or those who make (indie) video games, develop their games based on existing scripts and then improvise them? If the latter, then where can I find those existing scripts for examples?
- When working with different nodes for different events, then can I create as much as scenes I need to work with them? Or is there any limit to it?
- How do landscaping architecture and interiors work in Godot? For instance, in Creation Kit the exterior world and interior rooms were separated from each other. The interiors used to exist in a different worldspace. Is there any use of worldspace in Godot, or do the interiors need to be made along with the exterior (main landscape) in Godot? Or do I make different scenes for interior rooms and exterior world?
So, I am really confused, would anybody please give me some advice?