What does this mean? Ive searched for the class name. I still get a message to say the file has been reloaded elsewhere.

Is it by any chance to do with cloud drive uploader? Would it be possible to get a free cloud backup service that doesn't interfere if that is the case ?

Thankyou!

Global script probably means an Autoload. You can check the Autoloads in the tab in the project settings.

In general, this error means a custom class you created has the same name as a class that has already been imported (maybe a built-in class, maybe from a 3rd party plugin).

For example, you cannot name your class Sprite because Sprite has already been taken.

    cybereality I still don't understand how this could be an issue. I have one reference to the class but no conflicting names with anything built-in or in any scripts in my project.

    cybereality I think it's a renaming glitch. I will try and register the name filenames in the editor correctly.

    There is issues with renaming files and folders on the editor. Windows has problems with renaming casing. Godot seems to have renaming problems full stop but perhaps triggered by casing problems.