I am noob, i have been trying to learn pogramation with 2d mode and i was able to make some functionalities run like moving my character or changing scenes.

Yesterday i decided to try 3d mode but i had a lot of problems.
1 question Why i cant run the 3d scene? When i do meshes arent , i only see a grey windows. I know one atleast dont have gravity.

The meshes are without texture, i know how to put it but not how to uv mapping it correctly. 2 Question¿How can uv map the mesh?

  • Tomcat and Megalomaniak replied to this.
  • You would make the models in a program called Blender. This lets you UV map and add textures. In Godot you probably forgot to add a Camera and lighting.

    You would make the models in a program called Blender. This lets you UV map and add textures. In Godot you probably forgot to add a Camera and lighting.

      mtcat i only see a grey windows.

      Sounds like you might not have any active camera in your 3D scene. If so then godot would default to rendering the empty 2D portion of the scene. The default gray is a dead giveaway TBH.

      4 days later

      cybereality. I made they in blender with textures but the materials and textures just dissaparear i use (3.5.1with gles2, not a strong laptop). And yes adding camera fixed the problem but the camera moves a bit at the start like it was falling and i still dont know how to made it to dont fall.

      I have get other problem i have A rigidbody with skeleton and mesh as children and the camera as another child but when i put movement to the rigidbody, the camera moves but not the mesh, i dont know about the skeleton because mesh is inside skeleton but being the meshinstance a child of rigidbody, it should move with it.
      I am just trying the 3d node and no making anything serious but until the momenth when i have moved a node his children had moved with they. I dont know what happens now.