Trying to do some of my own texturing. I did the tree, the ground, the grass. The character is an old one of mine.
Hand painted texture
I added a tree I did a while back but I painted the textures instead of using photo real. I'm currently working on a basemesh for human and hopefully do a few warrior types for a little turn based rpg that would hopefully be small enough to be a web game.
It's basic, but a consistent style so I think it works.
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cybereality That's pretty much what I was going for. I want to keep it fairly simple and small but still have some interesting things going on. Kind of a nostalgia thing. Inspiration from Betrayal at Krondor if anyone remembers that. I will be adding roads, houses, hills, and water eventually. Plus some dungeons and mines. Totally just something to do, though. I might try procedural generated terrain to keep it small.
Quite nice! I generally prefer stylized hand painted textures over photographic ones. Especially on trees. They're somehow more pleasant to look at.
I think some gradients shading on your textures might help add some details to it.
Looks good tho
You can also look into hex tiling for the ground. It would help it look like it's not repeating.
cybereality That's interesting. I have a lot of other things to work on, but I'll try to give it a look eventually. I bookmarked it. It might work out for hex movement for turn based battles, which makes it more interesting to me in that way. Although I was thinking of possibly just using squares, also. I don't really see the texture repeats unless I make the tiles smaller. Anyway, I've got a lot of time to work on graphics while I'm getting the mechanics to work out. Thanks for the suggestions, though. Once I get some characters done, I'm going to work on the battles, which is number one right now. Lot of interesting tutorials out there. I saw one for mapping out dungeons that looked pretty cool. I think I'm going to just use a dialog manager plugin. I also found some tutorials on procedural terrain with textures. Should keep me busy for a while.
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This is my face base mesh so far. I'm not going to show poly's because it's pretty ugly. My plan is to reduce poly to the neck and then join it to a low poly body base mesh. So, I'll work on the face on it's own, and the body on it's own, and then join them.
cybereality That was the freakiest thing I've seen all week- when the ground starts spinning around. That's so cool tho. Fire7side, you definitely have to figure that out. Just make the ground spin and freak out the player.
This is the model in the scene. Trouble is, I didn't paint his clothes that way. When I paint solid colors it comes out like that. I don't know if it's my model or the way I have it set up. I wouldn't mind the clothes being a little like that because it's leather.
Just started working on the battles. Trying to decide if I should use astar or the navigation system.
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I decided to use astar because it's easier to find available moves, etc. Putting in the connections was kind of weird. I did it while spawning the hexes and every time it shifted a row I had to change it a little. Not that bad, but kind of hard compared to a square grid. Now it's working on how the battles take place.
Placing some obstacles (the bottoms of trees) and have healthbars. I guess the next thing is a simple UI.