I have a classic CharacterBody2d which contains all my nodes for my player (camera, sprite, animation player, some timers and some Controller nodes which is meant to create UI and contains sprites themselves.
However, when I run the debug session, my sprites does not follow how the camera (and seemingly the collision box and the rest nodes) falls and moves.
This is also the case for the sprites in my Control nodes.
I regain in control of the CharacterBody2d. The jump animation plays when I press jump, the camera moves as I move the character, the camera view seems to collide with my tilemap, but the sprites stay in place.

Any idea for what this might be?
I have attempted to attach a screen-shot, but dont know if im doing it right. (yes, a not-so-tech savy game-designer haha)

some additional screenshots, since only one seem to have made it through.