So I've been working on a game in Construct 3 about a rolling ball with the physics engine there, but it sucks, so I moved over to godot. Only problem is that now I have absolutely no clue what I'm doing. Anyone have any ideas? I have the general idea, but I have no clue on how the physics actually work in godot. I recognize some of the stuff, but most of it's brand new to me. Can anyone help?