- Edited
Hey, whenever I add a normal map to any material, the reflections look weird. I tried using higher resolutions, changed file type (jpg and png), normal map style (directx and opengl) and disabled compression in the project settings, nothing seems to work. I can remove normal maps on textures like the example here since it won't affect how it looks but sometimes I have details like ornaments that I have to keep. I'm on Godot 4.0 stable, and tried this on linux and windows 11, still same problem.
without normal map
with normal map