I have a ground texture in a Sprite2D that I want to scale and have it tile when it scales. I found some answers that recommend to reimport it but that seems to only work for Godot 3. Is there a good way now? I suppose I could use a Tileset but that feels overkill.

Forgot to mention, under Texture there is a Repeat entry that does let me select a few options one of which is Enabled. This seems useful but it doesn't seem to do anything(?)

Have you tried enabling region?
Repeat needs to be enabled.


oh yes, that works perfectly! Thank you 🙂