I have a ground texture in a Sprite2D that I want to scale and have it tile when it scales. I found some answers that recommend to reimport it but that seems to only work for Godot 3. Is there a good way now? I suppose I could use a Tileset but that feels overkill.
Scale a sprite with tiling?
Forgot to mention, under Texture there is a Repeat entry that does let me select a few options one of which is Enabled. This seems useful but it doesn't seem to do anything(?)
- Edited
Have you tried enabling region?
Repeat needs to be enabled.
oh yes, that works perfectly! Thank you