Is it possible to use integrate forces with functions like add_impulse, other calculations other than just editing physic states. And is the framerate of _integrate_forces the same as that of 60 fps _physics_process? I want 60 fps fixed frame rate by including everything from game play, drawing and to movement for each frame to a single function _integrate_forces. Do you think is it a valid method?

    Xtreme_93 I want 60 fps fixed frame rate by including everything from game play, drawing and to movement for each frame to a single function _integrate_forces.

    You working on an elderscrolls clone bugs and all?

    Xtreme_93 Do you think is it a valid method?

    input stuff should largely be done in _input() and anything that doesn't need to be synchronized with the physics tick probably in _process(), things that do need synchronicity with the p-tick should be done in _physics_process() and only supporting 60hz monitors might have been passable in 2003(there were people using overclocked monitors even back then but it wasn't mainstream yet) but I'd argue that isn't really the case anymore.