I recently switched to Linux Peppermint, and everything was working fine, until I tried to run multiple godot instances to test multiplayer functionality.
To my surprise, it won't run, as soon as I open a second instance of Godot, be it the editor, an exported build or whatever, the second instance just freezes, I can use my pc normally and even open multiple instances of other programs, but godot just stays there.
As soon as I close the first instance of Godot, the second one starts responding.
This happens with any Godot version.
Any ideas on how to fix it?