I will always get like 10 percent done on a project and like where it's heading but then quit the project (usually cause I get a new idea/get bored with it)
who else is bad at finishing games
LOL, I thought you asked who was bad at fishing games... I'm horrible.
I'm bad at finishing games as well. I have like 100 unfinished prototypes on my SSD.
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I make sure I pick projects I'm psychotically passionate about, these are often games that have been largely abandoned by the industry or they just don't make them right anymore. In all honestly I can't really write I've abandoned anything, except maybe this concept for a 2D top down space sim I was exploring, but even then that might just be on pause because I sort of like that idea. I dunno though I'm really enjoying making an FPS and god game right now. Other stuff is just me doing things in a testing ground where I can't break anything for my main projects.
I get it though, it's a struggle to finish projects, it's an indicator though that you weren't as passionate as you thought you were about an idea if you get distracted too easily.
cybereality LOL, I thought you asked who was bad at fishing games... I'm horrible.
Same...
I'm bad at finishing games as well. I have like 100 unfinished prototypes on my SSD.
And same here as well!
One thing I have found that can help, for me personally, is to do game jams to actually finish a project, but I think that is more about the commitment I have made to finish something and put it out there than the jam itself. Having an external motivation outside of myself is one way I have found that makes it easier to get projects finished, or at least beyond the very initial prototype stage (where most of my game projects end up, sadly).
I have loads of projects that are now hidden away in some random folders on my hard drive.
However I have never regretted not finishing most of them, because every project made me better as a game developer and knowing how to improve on my next project.
Now if I look at many of my older projects all I can think is "I could have done it much better if I just did this instead".
Another thing about old projects is I have many assets I can reuse, since I make most 3d and pixel art myself, not to mention code.
Although if there is something that does bother me about old projects, is wanting to go back to them.
I am now very conflicted whether or not I should return to working on my kart game, even though I have an active 3d platformer project.
I have so many ideas for courses, but then get reminded I can't work on it since I have to work on my 3d platformer.
Or for my jig saw puzzle phone game, throughout the years I have made like 4 different versions that changed certain stuff to it for either better performance or to make it more efficient. So much so that the latest version is essentially an endless puzzle game, the original had only like 10 puzzles. Something I wouldn't have done if I was satisfied with version 1. And I have still ideas how I could make it better.
There are also a few cases where I quit projects because it was simply impossible to work on them.
Once I wanted to make an android AR game where you build small 3d worlds. The gameplay I got mostly working, but then I found out AR didn't work on android...
I thought the kart game looked really good, but do whatever motivates you.
TwistedTwigleg
I think that having a specific timeframe is really helpful as well. It's almost impossible to lose motivation when you've only got a few days or a week or two to finish the entire project. It forces you to condense your scope to an achievable level and stops you from fluffing around spending ages tweaking things that don't matter too much.
TwistedTwigleg
I also read fishing. I suck too.
I'm pretty sure you have to be in the game for a long while before you have enough experience to consistently pump out games. A ton of my "games" are prototypes poking at the Godot engine and seeing what it does.
Like everybody else, I've got tons of ideas with not enough experience to know what to scrap and what to push with.
Besides that excuse, I'm a student, too. Sucks, an actual job pays better than a hobby, and i really like eating and sleeping somewhere safe.
The reality is even a simple game- to wrap it nicely and publish it, is a huge undertaking for one person. On the other hand, I only start a project if I really like it and I bet I get more of it done than the average person. Too bad "more done" isn't finished =P.
finishing games is for suckers!
Lethn I make sure I pick projects I'm psychotically passionate about
In all seriousness, I think this is actually the way to do it. I'm working on something right now that I'm 100% certain I'm going to finish, and it's only because I'm completely obsessed with it in a way that hasn't been true of any previous project. I desperately need this thing to exist.
I've also realized that programming systems and mechanics is what I love. I don't really enjoy making content, art, sound, etc, so when I hit that point in a project, I just lose interest. Which is fine. I just need to play to my passions and my strengths. Like I think, in the future, if I'm not working in a team (the ideal), I'll probably focus on making open-source tools and systems for anyone to use, instead of trying to create complete games on my own.
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My game is at least 90% done. I've been stuck for months on doing the final tweaking and cleanup.
DaveTheCoder I assume that edit was to change 99 to 90 hehe =P
DaveTheCoder My game is at least 90% done. I've been stuck for months on doing the final tweaking and cleanup.
as usual, it tool 20% of effort to make 80%, but 80% to make only 20%, the final percent is for the toughest s.. o... t... b... winners who never quit only !
Or the crazy obsessed with their goal.
I guess it would be best to stop staying alone selfishly with our projects and start sharing and gathering.
Loxidev Maybe it helps when you know that this has a name: https://en.wikipedia.org/wiki/Shiny_object_syndrome
I never finish anyth
It took "Him Upstairs" a week to create the World apparently, everything takes time
I've kind of given up on even trying to finish a game. It's just something to do.