I swear, it feels like every five seconds the editor crashes.
Why does Godot 4.0 keep crashing?
It mostly crashes when I try to edit a tileset to add terrains/autotiling
What is you OS and PC specs?
cybereality +which version (hint: click on version at the bottom or in about menu copy the string with commit id) ?
I may only remember witness a 4 release (RC or beta) crash once, maybe twice, while messing around with pretty much all 4.0 releases since beta 9.
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cybereality I'm running Windows 10 on a RTX 3050 and Intel i7, 16 GB of RAM, stable build of Godot 4.0
Update to 4.0.1 RC2 if you're using compatibilty mode, there are some OpenGL crashes in there
Are you editing an upgraded v3 project?
Should work fine. Could be an issue if you used an upgraded project, those seem unstable.
cybereality Nope, fresh project created in 4.0-stable. It usually crashes when I try to edit tile properties in a tilemap (terrains, sometimes collisions)
Try running the Godot editor from the command line so you can see any errors.
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I confirm Godot keeps crashing for me as well, and I'm not exaggerating when I say that it's crashing once a minute or more, to the point it's unusable. I'm on version v4.0.3-mono, freshly installed, ready to try out the engine after hearing good things about it, and hearing about the Mono platform support since I'm a C# programmer, and considering to migrate from Game Maker.
However, it crashes very often, these are the things I did:
- created a new project, clicked inside the view -> crashed
- reopened the project, created a new 2D scene -> crashed
- reopened it again, renamed the scene -> crashed
PC Specs:
- AMD Ryzen 9 5900X 3.7GHz 12-Core 24-Thread CPU
- 32 GB of RAM
- NVIDIA GeForce RTX 3060 Ti
- Windows 10.0.19045.2965
EDIT: I just tried to run it via console, here's the output:
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 528.02 - Compatibility - Using Device: NVIDIA Corporation - NVIDIA GeForce RTX 3060 Ti
Editing project: C:/Users/Sal/Workspace/Sasinosoft/gd-omg
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
Vulkan API 1.3.224 - Forward Mobile - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Ti
HookApp::findGameWindow, injectWindow: 0000000000000000
HookApp::findGameWindow, graphicsWindow: 00000000000D10D4
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:70)
This happens consistently, 100% of the time, as soon as i click my scene in the "FileSystem", or when I click the three dots at the top-right, or when I unfocus the Godot editor.
Sasinosoft_Games If you have a solid reproducible crash and can provide a minimal reproduction project then please report it to the tracker. Also, godot 4.1 is currently in release candidate phase, perhaps give it a try too.
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I can confirm it too with the latest 4.1 latest release. I cannot work with Tilemaps the program freezes randomly but consistently.
UPDATE: It looks like that it only crashes when i use "Compatibility" Render Mode!
My PC-Specs:
- Windows 11 - 10.0.22621 Build 22621
- AMD Ryzen 7 6800HS
- AMD Radeon RX 6700S
- 16 GB of RAM
Console output:
Editing project: C:/git/PRIVAT/Godot/towerDefense
Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
OpenGL API 3.3.0 Core Profile Context 22.20.24.02.220906 - Compatibility - Using Device: ATI Technologies Inc. - AMD RaS
ERROR: Condition "!texture_allocs_cache.has(p_id)" is true.
at: texture_free_data (drivers/gles3/storage/utilities.h:111)
ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
at: (drivers/gles3/storage/texture_storage.cpp:763)
ERROR: Attempting to use an uninitialized RID
at: (./core/templates/rid_owner.h:199)
ERROR: Condition "!t" is true.
at: texture_free (drivers/gles3/storage/texture_storage.cpp:705)
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings.
at: _editor_init (modules/gltf/register_types.cpp:73)
ERROR: Condition "plugins_list.has(p_plugin)" is true.
at: add_plugin (editor/editor_node.cpp:8187)
WARNING: Attempting to access theme items too early; prefer NOTIFICATION_POSTINITIALIZE and NOTIFICATION_THEME_CHANGED
at: get_theme_icon (scene/gui/control.cpp:2522)
Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
OpenGL API 3.3.0 Core Profile Context 22.20.24.02.220906 - Compatibility - Using Device: ATI Technologies Inc. - AMD RaS
Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
OpenGL API 3.3.0 Core Profile Context 22.20.24.02.220906 - Compatibility - Using Device: ATI Technologies Inc. - AMD RaS
ERROR: Condition "plugins_list.has(p_plugin)" is true.
at: add_plugin (editor/editor_node.cpp:8187)
After the last error it freezes and i have to kill the program.