I swear, it feels like every five seconds the editor crashes.

It mostly crashes when I try to edit a tileset to add terrains/autotiling

cybereality +which version (hint: click on version at the bottom or in about menu copy the string with commit id) ?

I may only remember witness a 4 release (RC or beta) crash once, maybe twice, while messing around with pretty much all 4.0 releases since beta 9.

cybereality I'm running Windows 10 on a RTX 3050 and Intel i7, 16 GB of RAM, stable build of Godot 4.0

Update to 4.0.1 RC2 if you're using compatibilty mode, there are some OpenGL crashes in there

Are you editing an upgraded v3 project?

Should work fine. Could be an issue if you used an upgraded project, those seem unstable.

    cybereality Nope, fresh project created in 4.0-stable. It usually crashes when I try to edit tile properties in a tilemap (terrains, sometimes collisions)

    Try running the Godot editor from the command line so you can see any errors.

    3 months later

    I confirm Godot keeps crashing for me as well, and I'm not exaggerating when I say that it's crashing once a minute or more, to the point it's unusable. I'm on version v4.0.3-mono, freshly installed, ready to try out the engine after hearing good things about it, and hearing about the Mono platform support since I'm a C# programmer, and considering to migrate from Game Maker.
    However, it crashes very often, these are the things I did:

    • created a new project, clicked inside the view -> crashed
    • reopened the project, created a new 2D scene -> crashed
    • reopened it again, renamed the scene -> crashed

    PC Specs:

    • AMD Ryzen 9 5900X 3.7GHz 12-Core 24-Thread CPU
    • 32 GB of RAM
    • NVIDIA GeForce RTX 3060 Ti
    • Windows 10.0.19045.2965

    EDIT: I just tried to run it via console, here's the output:

    Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
    OpenGL API 3.3.0 NVIDIA 528.02 - Compatibility - Using Device: NVIDIA Corporation - NVIDIA GeForce RTX 3060 Ti
    
    Editing project: C:/Users/Sal/Workspace/Sasinosoft/gd-omg
    Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
    Vulkan API 1.3.224 - Forward Mobile - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Ti
    HookApp::findGameWindow, injectWindow: 0000000000000000
    HookApp::findGameWindow, graphicsWindow: 00000000000D10D4
    
    WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
         at: _editor_init (modules/gltf/register_types.cpp:70)

    This happens consistently, 100% of the time, as soon as i click my scene in the "FileSystem", or when I click the three dots at the top-right, or when I unfocus the Godot editor.

      Sasinosoft_Games If you have a solid reproducible crash and can provide a minimal reproduction project then please report it to the tracker. Also, godot 4.1 is currently in release candidate phase, perhaps give it a try too.

      5 days later

      I can confirm it too with the latest 4.1 latest release. I cannot work with Tilemaps the program freezes randomly but consistently.

      UPDATE: It looks like that it only crashes when i use "Compatibility" Render Mode!

      My PC-Specs:

      • Windows 11 - 10.0.22621 Build 22621
      • AMD Ryzen 7 6800HS
      • AMD Radeon RX 6700S
      • 16 GB of RAM

      Console output:
      Editing project: C:/git/PRIVAT/Godot/towerDefense
      Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
      OpenGL API 3.3.0 Core Profile Context 22.20.24.02.220906 - Compatibility - Using Device: ATI Technologies Inc. - AMD RaS

      ERROR: Condition "!texture_allocs_cache.has(p_id)" is true.
      at: texture_free_data (drivers/gles3/storage/utilities.h:111)
      ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
      at: (drivers/gles3/storage/texture_storage.cpp:763)
      ERROR: Attempting to use an uninitialized RID
      at: (./core/templates/rid_owner.h:199)
      ERROR: Condition "!t" is true.
      at: texture_free (drivers/gles3/storage/texture_storage.cpp:705)
      WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings.
      at: _editor_init (modules/gltf/register_types.cpp:73)
      ERROR: Condition "plugins_list.has(p_plugin)" is true.
      at: add_plugin (editor/editor_node.cpp:8187)
      WARNING: Attempting to access theme items too early; prefer NOTIFICATION_POSTINITIALIZE and NOTIFICATION_THEME_CHANGED
      at: get_theme_icon (scene/gui/control.cpp:2522)
      Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
      OpenGL API 3.3.0 Core Profile Context 22.20.24.02.220906 - Compatibility - Using Device: ATI Technologies Inc. - AMD RaS

      Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
      OpenGL API 3.3.0 Core Profile Context 22.20.24.02.220906 - Compatibility - Using Device: ATI Technologies Inc. - AMD RaS

      ERROR: Condition "plugins_list.has(p_plugin)" is true.
      at: add_plugin (editor/editor_node.cpp:8187)

      After the last error it freezes and i have to kill the program.