I confirm Godot keeps crashing for me as well, and I'm not exaggerating when I say that it's crashing once a minute or more, to the point it's unusable. I'm on version v4.0.3-mono, freshly installed, ready to try out the engine after hearing good things about it, and hearing about the Mono platform support since I'm a C# programmer, and considering to migrate from Game Maker.
However, it crashes very often, these are the things I did:
- created a new project, clicked inside the view -> crashed
- reopened the project, created a new 2D scene -> crashed
- reopened it again, renamed the scene -> crashed
PC Specs:
- AMD Ryzen 9 5900X 3.7GHz 12-Core 24-Thread CPU
- 32 GB of RAM
- NVIDIA GeForce RTX 3060 Ti
- Windows 10.0.19045.2965
EDIT: I just tried to run it via console, here's the output:
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 528.02 - Compatibility - Using Device: NVIDIA Corporation - NVIDIA GeForce RTX 3060 Ti
Editing project: C:/Users/Sal/Workspace/Sasinosoft/gd-omg
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
Vulkan API 1.3.224 - Forward Mobile - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Ti
HookApp::findGameWindow, injectWindow: 0000000000000000
HookApp::findGameWindow, graphicsWindow: 00000000000D10D4
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:70)
This happens consistently, 100% of the time, as soon as i click my scene in the "FileSystem", or when I click the three dots at the top-right, or when I unfocus the Godot editor.