Hello everyone,
I make a simple request to connect to the internet, but there is no result and it waits for a long time. Where am I missing something?
extends HTTPRequest
onready var main = get_tree().get_current_scene()
onready var HUD = main.get_node("HUD")
onready var http_request: HTTPRequest = main.req
var is_requesting = false
onready var b
func _ready():
http_request = HTTPRequest.new()
add_child(http_request)
func internet_var_mi():
if is_requesting:
return
# request("http://www.google.com")
request("https://godotengine.org")
print("internet istegi yapıldı")
is_requesting = true
http_request.connect("request_completed", self, "_on_request_completed")
func _on_HTTPRequest_request_completed(result, response_code, headers, body):
is_requesting = false
match result:
RESULT_SUCCESS:
HUD.internet_onay()
print("internet var")
RESULT_CANT_RESOLVE:
main.internet_onaylanmadi()
~~~