• Godot Help
  • [4.0.stable] When CharacterBody2D move it will blurry on stop move

Character Moving Video

as you can see in my video
when character move and stop moving character sprite will blur (for sometimes)
I don't know why this issue occur

this is my import setting

CharacterBody2D Node I just change Slide on Ceiling

  • It's likely because it's not stopping on integer values. You can check for the setting Snap 2D Transforms to Pixel in the advanced project settings.

It's likely because it's not stopping on integer values. You can check for the setting Snap 2D Transforms to Pixel in the advanced project settings.

    Also check Texture Filter in CanvasItem settings on your sprite node, make sure its set to Nearest for pixel art