I'm trying to implement a collision system for a raymarched SDF renderer, which I've mostly managed to do except the collisions don't line up with the visuals at all. It seems like the coordinates for my spatial shader (in a cubic mesh instance) are different than those used for the KinematicBody transforms. Firstly, is there a way to get a readout of co-ordinate data from the shader itself? from what I can tell this is difficult if not impossible, so failing that does anyone know what the relationship is between these co-ordinates and how you could convert them? Thanks!