I'm super new to Godot, and I'm working on my first game/project. One hiccup I'm running into is that only the first frame of my animations play. How do I fix this?
How do I loop animations properly with AnimatedSprite2D?
- Best Answerset by 09kingarthur
09kingarthur You need to tell sprite to start playing the animation:
$AnimatedSprite2D.play("walk")
- Edited
If you're using v4, also make sure to press the Loop switch on in the Animation editor, for each animation
xyz Thank you!