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  • Completely remove anti-aliasing, like in the editor?

So, very new to Godot and working on a 2.5d game using Sprite3D. I have an object (a bench) made of a bunch of sprite3Ds glommed together. In the editor viewport it looks like this:

Which is perfect, no anti-aliasing and the outlines are clear even when the sprites are nearly sideways.

When I debug it looks like this:

All blurry and anti-aliased, so the outlines get messed up.

I've tried messing with the resolution, changing the stretch modes and turning on pixel snap and none of it worked. Is it possible to make the actual game look exactly like it does in the viewport? If I'm making any incorrect assumptions please tell me. Anyone who knows the answer, I will owe you my life

It's not anti-aliasing. It's texture filtering. You can disable it on the import settings for the image.

    cybereality I already have filtering disabled on all the sprites ("2d pixel" preset):

    So there's got to be some other filtering going on at some point, right?

    Could be your window viewport settings. I think you want it on disabled.

      cybereality Do you mean the stretch options in the project settings? I've tried all the options, didn't quite work