- Edited
If I leave out ".import" files and ".godot" directory from the repository, then there are too many problems with uids inside .tscn files when trying to edit a new project clone. It is so bad the editor freezes up. The only way I can get a clone to work is to copy the .godot dir and .imports from the original project...
Which is a problem, because the ".godot" directory blows up to add an additional 4x disk space size of my project.
I thought these kinds of directories were not necessary for duplicating a project. In v3 they could be left out of repository. Has this changed in v4?