I have a script for remapping keyboard inputs, that sets get_tree().paused = true to pause all other game activity while the player redefines the keys.
The process mode of the scene is set to "Always", so that it runs even when the tree is paused.
Everything works fine, including menu navigation which relies on reading Inputs directly, so all is working as intended even in paused mode, except for the _input(event) function, on which the remapping of keys relies.
Is there a way to force func _input(event) to work when the process mode is set to Always?