Any idea what the "screen_resized" signal is called in Godot 4?
The following works fine in Godot 3.5.x:
var screen_resized_signal = get_tree().connect("screen_resized", self, "_on_screen_resized")
Here it is adapted for what I think is the correct Godot 4 syntax:
var screen_resized_signal = get_tree().connect("screen_resized", _on_screen_resized)
Godot 4 throws a "nonexistant signal" error for "screen_resized".
Any ideas? Thanks