• Godot Help
  • problem while trying to save file_not_found

func _ready():
	level_info = load_data()
var level_info = {
	1:{"unlocked":true},
	2:{"unlocked":false},
	3:{"unlocked":false},
}
onready var path = "user//save.dat"

func save_data():
	var file = File.new()
	var err = file.open(path,File.WRITE)
	if err != OK:
		print(err)
		print("something went wrong saving")		#i am getting errcode7
	file.store_var(level_info)
	file.close()

func load_data():
	var file = File.new()
	var err = file.open(path,file.READ)
	if err != OK :
		return level_info
	var read = {}
	read = file.get_var()
	return read

    420mangojuice
    save.dat doesnt exist in
    C:\Users\username\AppData\Roaming\Godot\app_userdata\project_name
    i have set up my config file the same way and it works perfectly why wont my game save 🙁