what is the recommended format for 3D models to import into godot?
I now copy a model file to my godot project and drag and drop it from files in godot to the scene, which creates a new node. Is this the recommended way or is there a better way?
3D model import
GLTF/GLB. Though also depends on what you are importing. An entirely static object? Shouldn't really matter that much, a .obj should be fine too.
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blender-girl what is the recommended format for 3D models to import into godot?
What version of Godot? Godot 4 has a native impotrt .blend-files. Although glTF is often more reliable.
I now copy a model file to my godot project and drag and drop it from files in godot to the scene, which creates a new node. Is this the recommended way or is there a better way?
What do you want to achieve? You can create an entire level in Blender and use "New Inherited Scene".
Thanks for the tips! I now use glTF and it's working great.
Tomcat What version of Godot? Godot 4 has a native impotrt .blend-files
This seems not to work here. I use godot 4 rc1. Is there some setting somewhere I maybe need to do?
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blender-girl This seems not to work here. I use godot 4 rc1. Is there some setting somewhere I maybe need to do?
What exactly isn't working? I got the animation transfer working and lost the materials. (Blender 3.4.1) The point is that this feature is pretty much experimental… and so far doesn't work very reliably, especially for large and complex scenes. And Godot itself was too recklessly given RC status. Rather, it's closer to late-alpha to early-beta.
It's more reliable to use glTF for now.
I didn't know you have to choose the blender folder. So now I did and it works